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RMMM08 Top 10
Pos Racer Team Total
1. [DUcK] (V)  847
2. VTRacing AR  687
3. Boxhead AR  583
4. bitb BYO  559
5. Santaria AR  522
6. T0rMania BYO  411
7. OoCR.ninja469 OoCR  377
8. Bugle SCR  375
9. r8response .OzB.  372
10. Bones OoCR  350

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MNR Rules

The following rules have been implemented to assist in the main goal of MNR, to have fun. We race in the virtual world, and have additional problems to real world motorsports, the rules try to account for the possibilities of lag.

Qualify and race details are not covered in here as they may be different for different series.

Clean racing is the main point to these rules.

1. You must have minimum 256/64 broadband.

2. Pass with care. If you aren't sure you can pull off a move to pass an opponent, then don't do it. Take your time to work out where to try the move.
Overtaking car: If you're attempting to make a pass up the inside, and don't have 1/2 a car overlap when the lead car turns-in, you must give way. If you try to pass around the outside then exiting the corner you must be fully along side the other car, otherwise they are entitled to take the normal racing line, which may include pushing you wide. In the event that they do start take you wide, you should fall back behind the other car as safely as possible.
Lead car: If you're being overtaken on the inside, and the overtaking car has 1/2 a car overlap or more, you cannot force your racing line and must allow them the apex.

3.If contact with another driver is your fault, and they are disadvantaged, allow them to regain the position immediately - even if it means you lose positions to drivers not involved in the incident. If it is unsafe to redress immediately, you must do so within one lap, prior to race finish.

4. Defensive driving. Swerving on straights to block another driver is not allowed, positional changes to ensure and protect your line for the corner are fine.

5. Look. Use your look left/right abilities to narrow down the blind spots, also understand where your blind spots are in the car you are diving.

6. Take care re-entering the track. Whether it be from pit lane, the sand pit, a little grass scenic trip or even just recovering from an out of control situation, it is the responsibility of the car that is re-entering/re-gaining the racing line to avoid collision. Any contact that benefits the tagger, position wise, is required to be addressed by allowing the other driver to regain the position.

7. Blue flag. If you get flagged, it means that a car that is leading you is behind. Ensure you give him the racing line and allow an uncontested pass as soon as is practical. This doesn't mean you must leave the track boundary.

8. Yellow flag. If you get shown this, there is an incident ahead. Do not try a passing move under yellow. Take extra caution til the area is clear.

9. Deliberate Corner Cutting: Deliberate Corner cutting will not be tolerated.

10. Don't try and win the race on turn 1. This doesn't work and it causes more problems than the pass is worth. Take extreme care in the first few corners.

11. Warping to the pits: If you are stuck in a sand trap, have undrivable damage, are caught with no reverse gear or any like circumstance, it is permitted to press your "Goto Pits" key and warp back for repair to allow you to rejoin the race. Note that you lose your completed lap count by using this function and resetting the car [space] may be the better option, ensuring the track is clear around you and no cars are approaching you.

12. Race classification: To be classified as a finisher (and earn points), a car must cross the finish line under its own power.

13. Pit exit line is not to be crossed by any vehicle (either exiting pits or racing proper) at any time during qualifying or racing. Extreme caution is also to be exercised on crossing pit entry line. This enables race pace drivers to be comfortable there will be no interference and allows pit entry and exits to be as smooth as possible.

In game chat: You may use in game chat if you need to. You are not required to post pit in or pit out messages. Do not post any messages that may offend others.

Teamspeak: As it is a casual and fun league, teamspeak is highly reccomended as it lightens the mood, assists in the fun, and helps the organisation. It will help you and others to use a PTT (push to talk) button instead of voice activated. Join in and get to know your fellow drivers, even without a microphone it is strongly encouraged.

Race Incidents. MNR is about fun and sportsmanship. Hopefully, all racers in MNR want the same for everyone that they want for themselves. It is important to us, therefore, to know if drivers have concerns about their experience in MNR. If, in light of the Spirit of MNR and the above noted rules, you feel that you were unfairly dealt with during an event by another driver, you may lodge a protest for review by the MNR review panel. The protest must be lodged within 24 hours of the completion of the event. To lodge the protest, fill in the form below, paying particular attention to the following details:

1. Race details (Event, track, heat No.)
2. Incident timing (lap No., track location)
3. Explanation of incident
4. Complaint
5. Confirmation that you have reviewed you replay of the incident (we may ask for it to compare and check for lag effects etc so keep it available).

Ensure you have reviewed the incident yourself so as other people don't need to waste their time. Penalties for guilty drivers range from and include; private & public reprimands, exclusion from qualifing for next event, points deducted, race suspension. Repeat offenders may be considered for series expulsion.

Lodge a protest

Fill out the form below to lodge a protest.

Who is involved in the incident :


Your Name:


Your Email Address (used to verify your name):

Details of incident: